Saturday, September 29, 2012

Ben 10: Omniverse!


Here's some work from our latest project over at Vicious Cycle Software. A beat-em-up adaptation of the new Cartoon Network show, Ben 10: Omniverse!

Let's see, on this project I was half responsible for the creation/ownership/bug fixing of levels 1,3,6, and 11. I was partly responsible for the last segments of level 2 as well! Also I was involved with the E3 demo levels and prototyping phase.

On this project, I was also heavily involved in a bunch of meetings and decision-making, although not every idea submitted by our department made it in, I feel that me and my co workers in environments had enough input that made a really positive impact on the overall end product!

So here's some choice shots of the stuff I was mostly responsible for, enjoy!


Friday, August 31, 2012

Hey, sorry it's been awhile since I've updated anything on here! Quite a bit is on the way. Last year involved my layoff from Vicarious Visions, and my new gig at Vicious Cycle Inc in North Carolina! Loving it here so far~

So I wanted to update the blog and show off some stuff I've been up to at Vicious this last year. I'll be posting some images of my work on Madagascar 3: The game here, first! I was one of the artists responsible for the prototype level in Rome, and then after breaking off into teams, I was one of two artists responsible for all of London, and we also handled the bugs in Rome, but London is what I'm going to show off!

I was responsible for building/prop creation, some texture work, prop layout and working with gameplay to ensure everything ran nice and smoothly! The images showcase sections I was directly responsible for! Click to expand 'em, and leave a comment or two!